# text: "Are you sure you want to abort the current game?"
DITL_132.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=208 y1=260 x2=266 y2=280
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=40 y1=260 x2=98 y2=280
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=63 x2=298 y2=81
# text: "always"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=81 x2=298 y2=99
# text: "when the mouse is not in the menu area"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=99 x2=298 y2=117
# text: "never"
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=9 y1=204 x2=139 y2=222
# text: "Sound effects"
# item 6: BUTTON (0x04) enabled
# bounds: x1=9 y1=231 x2=129 y2=251
# text: "Clear top scores"
# item 7: BUTTON (0x04) enabled
# bounds: x1=177 y1=231 x2=297 y2=251
# text: "Configure keys"
# item 8: TEXT (0x88) disabled
# bounds: x1=9 y1=47 x2=298 y2=63
# text: "On a 640 x 480 screen, hide the menu bar:"
# item 9: TEXT (0x88) disabled
# bounds: x1=9 y1=124 x2=297 y2=140
# text: "On a bigger screen:"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=140 x2=297 y2=158
# text: "hide the Finder"
# item 11: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=158 x2=297 y2=176
# text: "remember the position of the window"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=176 x2=297 y2=194
# text: "center the window"
# item 13: PICTURE (0xC0) disabled
# bounds: x1=0 y1=6 x2=306 y2=43
# PICT resource ID: 136
# item 14: CHECKBOX (0x05) enabled
# bounds: x1=176 y1=204 x2=297 y2=222
# text: "Title music"
DITL_133_Another.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=114 y1=55 x2=205 y2=75
# text: "Oh, bugger!"
# item 1: TEXT (0x88) disabled
# bounds: x1=69 y1=11 x2=313 y2=48
# text: "I\'m sorry, but you need System 7 or a later system version to run me..."
DITL_134_ResEdit.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=13 y1=77 x2=101 y2=97
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=271 y1=77 x2=359 y2=97
# text: "Try anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=5 x2=363 y2=71
# text: "I can\'t find a suitable screen that supports 256 colours. You can run me anyway but, depending on your system, I might become both slow and ugly."
DITL_135_hacker.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=9 y1=69 x2=166 y2=89
# text: "Change to 256 colours"
# item 1: BUTTON (0x04) enabled
# bounds: x1=188 y1=69 x2=278 y2=89
# text: "Try as it is"
# item 2: BUTTON (0x04) enabled
# bounds: x1=299 y1=69 x2=357 y2=89
# text: "Quit"
# item 3: TEXT (0x88) disabled
# bounds: x1=73 y1=7 x2=357 y2=60
# text: "I want to be run in 256 colours. Otherwise I may, depending on your system, become both slow and ugly. "
DITL_136_wannabe?.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=189 y1=62 x2=277 y2=82
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=63 x2=106 y2=83
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=7 x2=282 y2=54
# text: "I need a screen that is at least 640 x 480 pixels and I cannot find one."
DITL_138.txt
# 113 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=354 y1=338 x2=412 y2=358
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=7 y1=49 x2=162 y2=65
# text: "Games started: "
# item 2: TEXT (0x88) disabled
# bounds: x1=7 y1=64 x2=162 y2=80
# text: "Aborted games:"
# item 3: TEXT (0x88) disabled
# bounds: x1=7 y1=79 x2=162 y2=95
# text: "Average game length:"
# item 4: TEXT (0x88) disabled
# bounds: x1=7 y1=94 x2=162 y2=110
# text: "Total playing time:"
# item 5: TEXT (0x88) disabled
# bounds: x1=7 y1=113 x2=162 y2=129
# text: "Segments dropped:"
# item 6: TEXT (0x88) disabled
# bounds: x1=7 y1=143 x2=162 y2=159
# text: "Twin loops:"
# item 7: TEXT (0x88) disabled
# bounds: x1=7 y1=128 x2=162 y2=144
# text: "Pieces dropped:"
# item 8: TEXT (0x88) disabled
# bounds: x1=269 y1=49 x2=400 y2=65
# text: "Average level:"
# item 9: TEXT (0x88) disabled
# bounds: x1=269 y1=64 x2=400 y2=80
# text: "Total score:"
# item 10: TEXT (0x88) disabled
# bounds: x1=269 y1=79 x2=400 y2=95
# text: "Average score:"
# item 11: TEXT (0x88) disabled
# bounds: x1=269 y1=94 x2=400 y2=110
# text: "Runtime:"
# item 12: TEXT (0x88) disabled
# bounds: x1=269 y1=113 x2=400 y2=129
# text: "Loops:"
# item 13: TEXT (0x88) disabled
# bounds: x1=269 y1=128 x2=400 y2=144
# text: "Average loop size:"
# item 14: TEXT (0x88) disabled
# bounds: x1=269 y1=143 x2=400 y2=159
# text: "Loops per game:"
# item 15: TEXT (0x88) disabled
# bounds: x1=7 y1=162 x2=162 y2=178
# text: "Special pieces:"
# item 16: TEXT (0x88) disabled
# bounds: x1=14 y1=177 x2=162 y2=193
# text: "Stars:"
# item 17: TEXT (0x88) disabled
# bounds: x1=22 y1=192 x2=162 y2=208
# text: "Extra lives:"
# item 18: TEXT (0x88) disabled
# bounds: x1=22 y1=207 x2=162 y2=223
# text: "Removed segments:"
# item 19: TEXT (0x88) disabled
# bounds: x1=30 y1=222 x2=162 y2=238
# text: "Average length:"
# item 20: TEXT (0x88) disabled
# bounds: x1=30 y1=237 x2=162 y2=253
# text: "Removed pieces:"
# item 21: TEXT (0x88) disabled
# bounds: x1=22 y1=252 x2=162 y2=268
# text: "Bonus score:"
# item 22: TEXT (0x88) disabled
# bounds: x1=30 y1=267 x2=162 y2=283
# text: "Total bonus:"
# item 23: TEXT (0x88) disabled
# bounds: x1=22 y1=282 x2=162 y2=298
# text: "Filled holes:"
# item 24: TEXT (0x88) disabled
# bounds: x1=29 y1=297 x2=162 y2=313
# text: "Big holes:"
# item 25: TEXT (0x88) disabled
# bounds: x1=29 y1=312 x2=162 y2=327
# text: "Small holes:"
# item 26: TEXT (0x88) disabled
# bounds: x1=269 y1=177 x2=400 y2=193
# text: "Expanders:"
# item 27: TEXT (0x88) disabled
# bounds: x1=277 y1=192 x2=400 y2=208
# text: "Average length:"
# item 28: TEXT (0x88) disabled
# bounds: x1=277 y1=207 x2=400 y2=223
# text: "Pieces:"
# item 29: TEXT (0x88) disabled
# bounds: x1=269 y1=222 x2=400 y2=238
# text: "Rotators:"
# item 30: TEXT (0x88) disabled
# bounds: x1=269 y1=237 x2=400 y2=253
# text: "Zappers:"
# item 31: TEXT (0x88) disabled
# bounds: x1=269 y1=252 x2=400 y2=268
# text: "Crossings:"
# item 32: TEXT (0x88) disabled
# bounds: x1=269 y1=267 x2=400 y2=283
# text: "Bombs:"
# item 33: TEXT (0x88) disabled
# bounds: x1=277 y1=282 x2=400 y2=298
# text: "Big bombs:"
# item 34: TEXT (0x88) disabled
# bounds: x1=277 y1=297 x2=400 y2=313
# text: "Small bombs:"
# item 35: TEXT (0x88) disabled
# bounds: x1=277 y1=312 x2=400 y2=328
# text: "Bombed pieces:"
# item 36: TEXT (0x88) disabled
# bounds: x1=7 y1=331 x2=162 y2=347
# text: "Cleared game areas:"
# item 37: TEXT (0x88) disabled
# bounds: x1=7 y1=346 x2=162 y2=362
# text: "Cleared area bonus:"
# item 38: TEXT (0x88) disabled
# bounds: x1=164 y1=49 x2=212 y2=65
# text: "123456789"
# item 39: TEXT (0x88) disabled
# bounds: x1=164 y1=64 x2=212 y2=80
# text: "Static Text"
# item 40: TEXT (0x88) disabled
# bounds: x1=164 y1=79 x2=212 y2=95
# text: "Static Text"
# item 41: TEXT (0x88) disabled
# bounds: x1=164 y1=94 x2=212 y2=110
# text: "Static Text"
# item 42: TEXT (0x88) disabled
# bounds: x1=164 y1=113 x2=212 y2=129
# text: "Static Text"
# item 43: TEXT (0x88) disabled
# bounds: x1=164 y1=143 x2=212 y2=159
# text: "Static Text"
# item 44: TEXT (0x88) disabled
# bounds: x1=164 y1=128 x2=212 y2=144
# text: "Static Text"
# item 45: TEXT (0x88) disabled
# bounds: x1=164 y1=162 x2=212 y2=178
# text: "Static Text"
# item 46: TEXT (0x88) disabled
# bounds: x1=164 y1=177 x2=212 y2=193
# text: "48"
# item 47: TEXT (0x88) disabled
# bounds: x1=164 y1=192 x2=212 y2=208
# text: "Static Text"
# item 48: TEXT (0x88) disabled
# bounds: x1=164 y1=207 x2=212 y2=223
# text: "Static Text"
# item 49: TEXT (0x88) disabled
# bounds: x1=164 y1=222 x2=212 y2=238
# text: "Static Text"
# item 50: TEXT (0x88) disabled
# bounds: x1=164 y1=237 x2=212 y2=253
# text: ""
# item 51: TEXT (0x88) disabled
# bounds: x1=164 y1=252 x2=212 y2=268
# text: ""
# item 52: TEXT (0x88) disabled
# bounds: x1=164 y1=267 x2=212 y2=283
# text: "Static Text"
# item 53: TEXT (0x88) disabled
# bounds: x1=164 y1=282 x2=212 y2=298
# text: "Static Text"
# item 54: TEXT (0x88) disabled
# bounds: x1=164 y1=297 x2=212 y2=313
# text: "Static Text"
# item 55: TEXT (0x88) disabled
# bounds: x1=164 y1=312 x2=212 y2=328
# text: "Static Text"
# item 56: TEXT (0x88) disabled
# bounds: x1=164 y1=331 x2=212 y2=347
# text: "Static Text"
# item 57: TEXT (0x88) disabled
# bounds: x1=164 y1=346 x2=212 y2=362
# text: "Static Text"
# item 58: TEXT (0x88) disabled
# bounds: x1=402 y1=49 x2=450 y2=65
# text: "48"
# item 59: TEXT (0x88) disabled
# bounds: x1=402 y1=64 x2=450 y2=80
# text: "Static Text"
# item 60: TEXT (0x88) disabled
# bounds: x1=402 y1=79 x2=450 y2=95
# text: "Static Text"
# item 61: TEXT (0x88) disabled
# bounds: x1=402 y1=94 x2=450 y2=110
# text: "Static Text"
# item 62: TEXT (0x88) disabled
# bounds: x1=402 y1=113 x2=450 y2=129
# text: "Static Text"
# item 63: TEXT (0x88) disabled
# bounds: x1=402 y1=128 x2=450 y2=144
# text: "Static Text"
# item 64: TEXT (0x88) disabled
# bounds: x1=402 y1=143 x2=450 y2=159
# text: "Static Text"
# item 65: TEXT (0x88) disabled
# bounds: x1=402 y1=177 x2=450 y2=193
# text: "4"
# item 66: TEXT (0x88) disabled
# bounds: x1=402 y1=192 x2=450 y2=208
# text: "Static Text"
# item 67: TEXT (0x88) disabled
# bounds: x1=402 y1=207 x2=450 y2=223
# text: "Static Text"
# item 68: TEXT (0x88) disabled
# bounds: x1=402 y1=222 x2=450 y2=238
# text: "Static Text"
# item 69: TEXT (0x88) disabled
# bounds: x1=402 y1=237 x2=450 y2=253
# text: "Static Text"
# item 70: TEXT (0x88) disabled
# bounds: x1=402 y1=252 x2=450 y2=268
# text: "Static Text"
# item 71: TEXT (0x88) disabled
# bounds: x1=402 y1=267 x2=450 y2=283
# text: "Static Text"
# item 72: TEXT (0x88) disabled
# bounds: x1=402 y1=282 x2=450 y2=298
# text: "Static Text"
# item 73: TEXT (0x88) disabled
# bounds: x1=402 y1=297 x2=450 y2=313
# text: "Static Text"
# item 74: TEXT (0x88) disabled
# bounds: x1=402 y1=312 x2=450 y2=328
# text: "Static Text"
# item 75: TEXT (0x88) disabled
# bounds: x1=214 y1=49 x2=262 y2=65
# text: "123456789"
# item 76: TEXT (0x88) disabled
# bounds: x1=214 y1=64 x2=262 y2=80
# text: "Static Text"
# item 77: TEXT (0x88) disabled
# bounds: x1=214 y1=79 x2=262 y2=95
# text: "Static Text"
# item 78: TEXT (0x88) disabled
# bounds: x1=214 y1=94 x2=262 y2=110
# text: "Static Text"
# item 79: TEXT (0x88) disabled
# bounds: x1=214 y1=113 x2=262 y2=129
# text: "Static Text"
# item 80: TEXT (0x88) disabled
# bounds: x1=214 y1=143 x2=262 y2=159
# text: "Static Text"
# item 81: TEXT (0x88) disabled
# bounds: x1=214 y1=128 x2=262 y2=144
# text: "Static Text"
# item 82: TEXT (0x88) disabled
# bounds: x1=214 y1=162 x2=262 y2=178
# text: "Static Text"
# item 83: TEXT (0x88) disabled
# bounds: x1=214 y1=177 x2=262 y2=193
# text: "48"
# item 84: TEXT (0x88) disabled
# bounds: x1=214 y1=192 x2=262 y2=208
# text: "Static Text"
# item 85: TEXT (0x88) disabled
# bounds: x1=214 y1=207 x2=262 y2=223
# text: "Static Text"
# item 86: TEXT (0x88) disabled
# bounds: x1=214 y1=222 x2=262 y2=238
# text: "Static Text"
# item 87: TEXT (0x88) disabled
# bounds: x1=214 y1=237 x2=262 y2=253
# text: ""
# item 88: TEXT (0x88) disabled
# bounds: x1=214 y1=252 x2=262 y2=268
# text: ""
# item 89: TEXT (0x88) disabled
# bounds: x1=214 y1=267 x2=262 y2=283
# text: "Static Text"
# item 90: TEXT (0x88) disabled
# bounds: x1=214 y1=282 x2=262 y2=298
# text: "Static Text"
# item 91: TEXT (0x88) disabled
# bounds: x1=214 y1=297 x2=262 y2=313
# text: "Static Text"
# item 92: TEXT (0x88) disabled
# bounds: x1=214 y1=312 x2=262 y2=328
# text: "Static Text"
# item 93: TEXT (0x88) disabled
# bounds: x1=214 y1=331 x2=262 y2=347
# text: "Static Text"
# item 94: TEXT (0x88) disabled
# bounds: x1=214 y1=346 x2=262 y2=362
# text: "Static Text"
# item 95: TEXT (0x88) disabled
# bounds: x1=452 y1=49 x2=500 y2=65
# text: "48"
# item 96: TEXT (0x88) disabled
# bounds: x1=452 y1=64 x2=500 y2=80
# text: "Static Text"
# item 97: TEXT (0x88) disabled
# bounds: x1=452 y1=79 x2=500 y2=95
# text: "Static Text"
# item 98: TEXT (0x88) disabled
# bounds: x1=452 y1=94 x2=500 y2=110
# text: "Static Text"
# item 99: TEXT (0x88) disabled
# bounds: x1=452 y1=113 x2=500 y2=129
# text: "Static Text"
# item 100: TEXT (0x88) disabled
# bounds: x1=452 y1=128 x2=500 y2=144
# text: "Static Text"
# item 101: TEXT (0x88) disabled
# bounds: x1=452 y1=143 x2=500 y2=159
# text: "Static Text"
# item 102: TEXT (0x88) disabled
# bounds: x1=452 y1=177 x2=500 y2=193
# text: "4"
# item 103: TEXT (0x88) disabled
# bounds: x1=452 y1=192 x2=500 y2=208
# text: "Static Text"
# item 104: TEXT (0x88) disabled
# bounds: x1=452 y1=207 x2=500 y2=223
# text: "Static Text"
# item 105: TEXT (0x88) disabled
# bounds: x1=452 y1=222 x2=500 y2=238
# text: "Static Text"
# item 106: TEXT (0x88) disabled
# bounds: x1=452 y1=237 x2=500 y2=253
# text: "Static Text"
# item 107: TEXT (0x88) disabled
# bounds: x1=452 y1=252 x2=500 y2=268
# text: "Static Text"
# item 108: TEXT (0x88) disabled
# bounds: x1=452 y1=267 x2=500 y2=283
# text: "Static Text"
# item 109: TEXT (0x88) disabled
# bounds: x1=452 y1=282 x2=500 y2=298
# text: "Static Text"
# item 110: TEXT (0x88) disabled
# bounds: x1=452 y1=297 x2=500 y2=313
# text: "Static Text"
# item 111: TEXT (0x88) disabled
# bounds: x1=452 y1=312 x2=500 y2=328
# text: "Static Text"
# item 112: PICTURE (0xC0) disabled
# bounds: x1=0 y1=6 x2=508 y2=45
# PICT resource ID: 138
DITL_139_I.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=172 y1=96 x2=230 y2=116
# text: "OK"
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=70 y1=13 x2=228 y2=29
# text: "Edit Text"
# item 2: BUTTON (0x04) enabled
# bounds: x1=10 y1=96 x2=68 y2=116
# text: "Code"
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=147 y1=38 x2=228 y2=54
# text: ""
# item 4: BUTTON (0x04) enabled
# bounds: x1=91 y1=96 x2=149 y2=116
# text: "Test"
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=13 x2=62 y2=29
# text: "Name:"
# item 6: TEXT (0x88) disabled
# bounds: x1=10 y1=38 x2=141 y2=54
# text: "Registration code:"
# item 7: TEXT (0x88) disabled
# bounds: x1=10 y1=63 x2=85 y2=79
# text: "Message:"
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=91 y1=63 x2=127 y2=79
# text: "1"
DITL_140_am.txt
# 20 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=250 y1=133 x2=308 y2=153
# text: "Play"
# item 1: BUTTON (0x04) enabled
# bounds: x1=33 y1=133 x2=91 y2=153
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=71 x2=66 y2=88
# text: "Michi"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=88 x2=66 y2=105
# text: "Maci"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=9 y1=105 x2=66 y2=122
# text: "Tesa"
# item 5: TEXT (0x88) disabled
# bounds: x1=76 y1=72 x2=211 y2=87
# text: "jjjyxit"
# item 6: TEXT (0x88) disabled
# bounds: x1=76 y1=89 x2=211 y2=104
# text: "jjjyxit"
# item 7: TEXT (0x88) disabled
# bounds: x1=76 y1=106 x2=211 y2=121
# text: "jjjyxit"
# item 8: TEXT (0x88) disabled
# bounds: x1=212 y1=72 x2=280 y2=87
# text: "140900"
# item 9: TEXT (0x88) disabled
# bounds: x1=212 y1=89 x2=280 y2=104
# text: "140900"
# item 10: TEXT (0x88) disabled
# bounds: x1=212 y1=106 x2=280 y2=121
# text: "140900"
# item 11: TEXT (0x88) disabled
# bounds: x1=284 y1=72 x2=325 y2=87
# text: "100%"
# item 12: TEXT (0x88) disabled
# bounds: x1=284 y1=89 x2=325 y2=104
# text: "100%"
# item 13: TEXT (0x88) disabled
# bounds: x1=284 y1=106 x2=325 y2=121
# text: "100%"
# item 14: TEXT (0x88) disabled
# bounds: x1=26 y1=55 x2=66 y2=71
# text: "Game"
# item 15: TEXT (0x88) disabled
# bounds: x1=76 y1=55 x2=168 y2=71
# text: "Best player"
# item 16: TEXT (0x88) disabled
# bounds: x1=212 y1=55 x2=269 y2=71
# text: "Score"
# item 17: TEXT (0x88) disabled
# bounds: x1=283 y1=41 x2=331 y2=55
# text: "Compl."
# item 18: TEXT (0x88) disabled
# bounds: x1=283 y1=55 x2=331 y2=69
# text: "rate"
# item 19: PICTURE (0x40) enabled
# bounds: x1=0 y1=6 x2=340 y2=42
# PICT resource ID: 128
DITL_141_a.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=148 y1=292 x2=372 y2=312
# text: "Push my button, dearest!"
# item 1: TEXT (0x88) disabled
# bounds: x1=144 y1=46 x2=375 y2=110
# text: "Here lies a toppled God—\nHis fall was not a small one\nWe did but build his pedestal,\nA narrow and a tall one.\n"
# text: "Please enter your name and your registration code. Click on \"help\" if you do not have a code and want to know how to obtain one."
# item 8: PICTURE (0xC0) disabled
# bounds: x1=0 y1=6 x2=260 y2=43
# PICT resource ID: 137
DITL_143_shy.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=28 y1=50 x2=86 y2=70
# text: "NO!"
# item 1: BUTTON (0x04) enabled
# bounds: x1=154 y1=50 x2=212 y2=70
# text: "Yes"
# item 2: TEXT (0x88) disabled
# bounds: x1=10 y1=8 x2=231 y2=44
# text: "Are you sure you REALLY want to clear the top scores table?"
DITL_144_game,.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=269 y1=287 x2=340 y2=307
# text: "Next"
# item 1: BUTTON (0x04) enabled
# bounds: x1=146 y1=287 x2=204 y2=307
# text: "Done"
# item 2: BUTTON (0x04) enabled
# bounds: x1=10 y1=287 x2=81 y2=307
# text: "Previous"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=0 y1=5 x2=350 y2=41
# PICT resource ID: 135
# item 4: TEXT (0x88) disabled
# bounds: x1=44 y1=62 x2=340 y2=126
# text: "If bombs are a pain then stars are a true blessing. If you drop one on a crater it will instantly fill the hole. Drop it on a loop segment and the segment will be gone."
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=43 x2=108 y2=59
# text: "More pieces:"
# item 6: TEXT (0x88) disabled
# bounds: x1=44 y1=126 x2=340 y2=175
# text: "Sacrifice it by dropping it on a free, empty square and you will be rewarded with bonus points or, if you are lucky, an extra ankh.\n"
# item 7: TEXT (0x88) disabled
# bounds: x1=44 y1=178 x2=340 y2=228
# text: "A zapper must be placed on a loop segment and will remove the part of the segment that rests on the targeted square."
# item 8: TEXT (0x88) disabled
# bounds: x1=44 y1=231 x2=340 y2=279
# text: "A rotator will rotate the targeted part of a segment (not a crossing) 90 degrees in the direction selected by rotating the rotator."
# item 9: PICTURE (0x40) enabled
# bounds: x1=10 y1=64 x2=33 y2=249
# PICT resource ID: 129
DITL_145_you.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=269 y1=287 x2=340 y2=307
# text: "Next"
# item 1: BUTTON (0x04) enabled
# bounds: x1=146 y1=287 x2=204 y2=307
# text: "Done"
# item 2: BUTTON (0x04) enabled
# bounds: x1=10 y1=287 x2=81 y2=307
# text: "Previous"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=0 y1=5 x2=350 y2=41
# PICT resource ID: 135
# item 4: TEXT (0x88) disabled
# bounds: x1=44 y1=62 x2=340 y2=128
# text: "The most important factor in scoring is loopsize. The points rewarded for a loop increases exponentially with each piece in it. Big loops equals great scores."
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=43 x2=108 y2=59
# text: "Scoring:"
# item 6: TEXT (0x88) disabled
# bounds: x1=44 y1=131 x2=340 y2=212
# text: "Additional bonuses are given for clearing the game area, for completing two loops with one crossing or for sacrificing a star. These actions will become increasingly rewarding as you advance in level.\n"
# item 7: TEXT (0x88) disabled
# bounds: x1=44 y1=215 x2=340 y2=281
# text: "All scores are scaled to match the selected difficulty level. A \"very hard\" game will give scores that are approximately 16 times as high as those in a game that is \"very easy\"."
# item 8: PICTURE (0x40) enabled
# bounds: x1=2 y1=134 x2=39 y2=169
# PICT resource ID: 146
# item 9: PICTURE (0x40) enabled
# bounds: x1=4 y1=179 x2=38 y2=208
# PICT resource ID: 147
# item 10: PICTURE (0x40) enabled
# bounds: x1=2 y1=64 x2=36 y2=125
# PICT resource ID: 152
# item 11: PICTURE (0x40) enabled
# bounds: x1=4 y1=223 x2=39 y2=266
# PICT resource ID: 155
DITL_146_know,.txt
# 14 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=146 y1=331 x2=204 y2=351
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=331 x2=81 y2=351
# text: "Previous"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=0 y1=5 x2=350 y2=41
# PICT resource ID: 135
# item 3: TEXT (0x88) disabled
# bounds: x1=21 y1=62 x2=340 y2=96
# text: "To register \'Round\'n\'Round, send 5 USD or the equivalent in your own currency (no coins) to:"
# item 4: TEXT (0x88) disabled
# bounds: x1=10 y1=43 x2=108 y2=59
# text: "Registration:"
# item 5: TEXT (0x88) disabled
# bounds: x1=43 y1=190 x2=340 y2=270
# text: "Your name and address (including country)\nThe name you want the game registered to\nYour e-mail address if you have one\nFrom where you got the game\nAnything else you want the author to know"
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=169 x2=340 y2=185
# text: "Include the following information:"
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=275 x2=340 y2=324
# text: "Your code will be sent immediately after your registration arrives. Thank you for supporting the shareware concept."
# item 8: PICTURE (0xC0) disabled
# bounds: x1=31 y1=190 x2=40 y2=204
# PICT resource ID: 688
# item 9: PICTURE (0xC0) disabled
# bounds: x1=31 y1=206 x2=40 y2=220
# PICT resource ID: 688
# item 10: PICTURE (0xC0) disabled
# bounds: x1=31 y1=222 x2=40 y2=236
# PICT resource ID: 688
# item 11: PICTURE (0xC0) disabled
# bounds: x1=31 y1=238 x2=40 y2=252
# PICT resource ID: 688
# item 12: PICTURE (0xC0) disabled
# bounds: x1=31 y1=254 x2=40 y2=268
# PICT resource ID: 688
# item 13: PICTURE (0x40) enabled
# bounds: x1=46 y1=103 x2=186 y2=160
# PICT resource ID: 148
DITL_147_and.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=13 y1=93 x2=101 y2=113
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=257 y1=93 x2=349 y2=113
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=5 x2=353 y2=86
# text: "You are using virtual memory. This might (or might not) slow me down severely, as well as affect my sound output in horrible ways. Please consider turning virtual memory off before playing me."
DITL_148_now.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=92 x2=98 y2=112
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=244 y1=92 x2=336 y2=112
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=6 x2=340 y2=85
# text: "For some reason I failed to create or access my data file. You can still play me but I will not be able to save any changes made to the preferences, top score list, registration or statistics."
DITL_149_I.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=244 y1=92 x2=336 y2=112
# text: "Play anyway"
# item 1: BUTTON (0x04) enabled
# bounds: x1=10 y1=92 x2=98 y2=112
# text: "Quit"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=6 x2=340 y2=85
# text: "I seem to be out of memory. You may attempt to continue but that will most likely result in a crash. Try increasing my memory allocation in the \"get info\" box before you run me again."
DITL_150_feel.txt
# 12 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=269 y1=335 x2=340 y2=355
# text: "Next"
# item 1: BUTTON (0x04) enabled
# bounds: x1=146 y1=335 x2=204 y2=355
# text: "Done"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=0 y1=5 x2=350 y2=41
# PICT resource ID: 135
# item 3: TEXT (0x88) disabled
# bounds: x1=44 y1=62 x2=210 y2=110
# text: "Loops are fun! \nThey go \'round\'n\'round! \nMake loops!"
# item 4: TEXT (0x88) disabled
# bounds: x1=10 y1=43 x2=108 y2=59
# text: "The game:"
# item 5: TEXT (0x88) disabled
# bounds: x1=44 y1=114 x2=340 y2=195
# text: "A loop is defined as a form with no end and no beginning. Rotate and connect the appearing pieces into loops and they will disappear, leaving space for new loops to be created."
# item 6: TEXT (0x88) disabled
# bounds: x1=44 y1=198 x2=340 y2=264
# text: "Pieces do not last forever. A timer at the bottom of the screen will show how much time you have to place the current piece. If the time runs out (or you press \'esc\') you"
# item 7: TEXT (0x88) disabled
# bounds: x1=44 y1=262 x2=340 y2=328
# text: "will have to trade an ankh for a new piece. The game is over when you have lost all your ankhs or when there is no longer any room for new pieces on the game area."
# item 8: PICTURE (0x40) enabled
# bounds: x1=213 y1=43 x2=326 y2=111
# PICT resource ID: 144
# item 9: PICTURE (0x40) enabled
# bounds: x1=8 y1=202 x2=33 y2=320
# PICT resource ID: 145
# item 10: PICTURE (0x40) enabled
# bounds: x1=5 y1=64 x2=35 y2=107
# PICT resource ID: 149
# item 11: PICTURE (0x40) enabled
# bounds: x1=12 y1=117 x2=30 y2=191
# PICT resource ID: 153
DITL_151_uncomfortably.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=269 y1=254 x2=340 y2=274
# text: "Next"
# item 1: BUTTON (0x04) enabled
# bounds: x1=146 y1=254 x2=204 y2=274
# text: "Done"
# item 2: BUTTON (0x04) enabled
# bounds: x1=10 y1=254 x2=81 y2=274
# text: "Previous"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=0 y1=5 x2=350 y2=41
# PICT resource ID: 135
# item 4: TEXT (0x88) disabled
# bounds: x1=10 y1=43 x2=108 y2=59
# text: "Game screen:"
# item 5: PICTURE (0x40) enabled
# bounds: x1=32 y1=63 x2=317 y2=247
# PICT resource ID: 142
DITL_152_naked.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=92 x2=98 y2=112
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=244 y1=92 x2=336 y2=112
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=6 x2=340 y2=85
# text: "For some reason I failed to write to my data file. You can still play me but there is a possibility that some changes (top scores, preferences, statistics, etc) won\'t be stored for future games."
DITL_153_under.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=81 x2=98 y2=101
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=244 y1=81 x2=336 y2=101
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=6 x2=341 y2=72
# text: "The processor in your computer is too old for me to play my music and sound effects. You can still play me, but all sounds will be disabled."
DITL_154_your.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=77 x2=98 y2=97
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=244 y1=77 x2=336 y2=97
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=6 x2=341 y2=72
# text: "Your version of Sound Manager is too old for me to play my music and sound effects. You can still play me, but all sounds will be disabled."
DITL_155_prying.txt
# 2 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=114 y1=65 x2=205 y2=85
# text: "Oh, bugger!"
# item 1: TEXT (0x88) disabled
# bounds: x1=69 y1=7 x2=311 y2=56
# text: "I\'m sorry, but you need Color QuickDraw (but not necessarily a color screen) to run me..."
DITL_156_eyes!.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=10 y1=92 x2=98 y2=112
# text: "Quit"
# item 1: BUTTON (0x04) enabled
# bounds: x1=244 y1=92 x2=336 y2=112
# text: "Play anyway"
# item 2: TEXT (0x88) disabled
# bounds: x1=73 y1=6 x2=340 y2=85
# text: "For some reason (perhaps you have allocated less memory to me than I need) I could not install my music and sound effects. You can still play me, but with all sounds disabled."
DITL_169.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=269 y1=287 x2=340 y2=307
# text: "Next"
# item 1: BUTTON (0x04) enabled
# bounds: x1=146 y1=287 x2=204 y2=307
# text: "Done"
# item 2: BUTTON (0x04) enabled
# bounds: x1=10 y1=287 x2=81 y2=307
# text: "Previous"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=0 y1=5 x2=350 y2=41
# PICT resource ID: 135
# item 4: TEXT (0x88) disabled
# bounds: x1=44 y1=62 x2=343 y2=126
# text: "Loop segments are the most important as well as the most common pieces. They can be placed on every free square in the game area and should be connected to form loops."
# item 5: TEXT (0x88) disabled
# bounds: x1=44 y1=130 x2=343 y2=195
# text: "Expanders behave like ordinary segments except that they expand in both directions when dropped. Use them to quickly fill large gaps in your loops.\n"
# item 6: TEXT (0x88) disabled
# bounds: x1=45 y1=199 x2=343 y2=281
# text: "Bombs are a pain that come in two sizes. They can be detonated anywhere except on craters left by other bombs, preferably where they do the least harm. Bombs do not appear in a \"very easy\" game."